Tuning parts are special parts that you can hook on to your vehicle to give yourself an edge in Adventure or Cup Racing. They have varying effects and each part can be upgraded multiple times.
Each vehicle has a total of 3 slots for tuning parts. You begin with one slot, with the second and third unlocked at Vehicle Power 36 and 106 respectively.
Note: Not all the vehicles can have all tuning parts. For example, vehicles with roofs (Except for the CC-EV) doesn't have the rollcage part. You can obtain Tuning parts in Chests, Public Events, Team Events, buying them in the Shop, or through the Trophy Road.
Parts list
Tuning Part | Icon | Description | Rarity | Most useful tasks |
---|---|---|---|---|
Magnet | Collect fuel and coins with wider radius. | Common | It helps to collect Coins and Fuel without directly going through their path. | |
Heavyweight | Increase the amount of damage dealt to breakable objects. | Common | Breaking Objects for time bonus, or Air-time penalty tracks. | |
Wings | Glide in air. | Common | Long jumps and/or to increase speed. | |
Rollcage | Protect driver from hits. | Common | For ceilings or other instances where hitting your head is common. | |
Air Control | Turn faster in the air. | Common | Flips for tasks, moon stunt tracks to increase coin count, or on flip tracks for more time bonus. | |
Winter Tires | Increased overall grip with special bonus on snow and icy surfaces. | Common | Used on snowy adventure maps, climbing steep hills, and even improving acceleration in Cups. | |
Start Boost | Active rocket booster on perfect start. | Rare | Used to increase acceleration at the start of a Cup race. Cannot be used in Adventure! | |
Wheelie Boost | Power boost on wheelies. | Rare | Wheelie Events, Adventure maps with hills, or in Time Trial maps to set up for a long airtime and/or increase speed. | |
Fume Boost | Power boost when fuel is low. Note: This part cannot be activated when the vehicle is performing an airtime and/or while driving backwards on the map. | Rare | Adventure and Team Event maps with big gaps between fuels, or Time Trial maps with flat roofs, usually combined with Thrusters. | |
Flip Boost | Power boost after successful flips. | Rare | Flip or Stunt tracks where many flips are possible, or in Time Trial maps to set up for an Overcharged Turbo. | |
Jump Shocks | Jump up in the air. NOTE: Tap both pedals to activate! | Rare | Used in every game mode to cushion or start jumps and is paired with most parts. | |
Landing Boost | Power boost on a perfect landing after a big air. | Epic | Pushes the vehicle forward and maintains/increases speed, and is often paired with Jump Shocks. | |
Overcharged Turbo | Charge turbo at maximum pressure for a power boost. | Epic | Used in every game mode to give giant boosts over large pits/gaps/hills, or just to increase speed. | |
Afterburner | Power boost with higher fuel consumption. | Epic | Used in public events, cups and Time Trials to increase power output and/or jump length. Not used in adventure as it triples fuel consumption during acceleration. | |
Spoiler | Increased downforce while in the air. Effect is lost if part gets detached. | Epic | Used in maps with lots of roofs, No Air-Time Public and Team Event tracks to keep the vehicle on the ground, or on Time Trial maps that allow huge airtimes to quickly reach terminal velocity. | |
Thrusters | Fly through the air (or space). NOTE: Activate by pressing both pedals down! | Legendary | Used to increase jump height/length and/or to speed up vehicle, to drain fuel to activate Fume Boost on some Time Trial maps, or to avoid and fly over deadly pits in Adventure. | |
Fuel Boost | Power boost on collected fuel canister. | Legendary | Used in Cups, Time Trials, and 2km extra fuel events to speed up the vehicle and increase jump length. Not used in adventure because fuels are rare. | |
Coin Boost | Power boost when collecting coins. | Legendary | Used in every game mode to get a short speed boost to help climb hills, jump over pits, increase speed, and it can be activated when out of fuel in Adventure (although is not very effective). | |
Nitro | Charge on perfect start and excess fuel. Activate with a button. | Legendary | Punch it! When you need a burst of unrestrained speed, you can always count on a haphazardly attached tank full of highly explosive gas. This new tuning part comes with its own button for custom activation! |
Parts Stats
The meaning of values for each part:-
- Magnet: Radius (Meters), Force (Meters per second)
- Heavyweight: Weight
- Wings: Duration (Seconds)
- Rollcage: Durability
- Air Control: Air Control
- Winter Tires: Grip on Snow/Icy surfaces, Grip
- Start Boost: Boost, Duration (Seconds)
- Wheelie Boost: Boost, Duration (Seconds)
- Fume Boost: Boost
- Flip Boost: Boost, Duration (Seconds)
- Jump Shocks: Boost
- Landing Boost: Impulse
- Overcharged Turbo: Top speed, Impulse
- Afterburner: Boost, Top speed
- Spoiler: Force
- Thrusters: Boost
- Fuel Boost: Boost, Duration (Seconds)
- Note: The Fuel Boost's boost power does not increase, it remains the same at every level.
- Coin Boost: Top speed, Duration (Seconds)
- Nitro: Impulse, Top Speed
How many vehicles have each part?
- Magnet: 27 (All Vehicles)
- Air Control: 24
- Heavyweight: 15
- Winter Tires: 22
- Wings: 25
- Rollcage: 13
- Start Boost: 26
- Flip Boost: 25
- Fume Boost: 26
- Wheelie Boost: 23
- Jump Shocks: 21
- Landing Boost: 26
- Overcharged Turbo: 24
- Afterburner: 25
- Spoiler: 14
- Thrusters: 19
- Fuel Boost: 25
- Coin Boost: 27 (All Vehicles)
- Nitro: 25
It is shown that Rollcage is on the least amount of vehicles, and both Magnet and Coin Boost are on every vehicle. (As of 1.58.1)
Hill Climber, Scooter, and Monster Truck are the only vehicles in the game to have all tuning parts to date. While Moonlander has the least amount of parts (9 out of 19).
Total parts cost
You can upgrade a part for free by watching an ad (when available), or directly if you have the VIP subscription as long as the upgrade cost is less than 10,000 coins. This means that Common parts can be upgraded for Free until Lvl. 5, and Rare parts until Lvl. 3. Epic and Legendary parts cannot be upgraded for free as their first upgrade cost exceeds 10,000 coins. (13,000 and 24,000 respectively).
Level | Number of Parts | Common | Rare | Epic | Legendary |
---|---|---|---|---|---|
1 | 3 | 2,400 | 4,100 | 13,000 | 24,000 |
2 | 10 | 4,600 | 6,800 | 23,000 | 55,000 |
3 | 17 | 7,000 | 11,000 | 41,000 | 120,000 |
4 | 25 | 9,600 | 19,000 | 73,000 | Max |
5 | 34 | 13,000 | 31,000 | 130,000 | |
6 | 45 | 16,000 | 50,000 | 240,000 | |
7 | 58 | 21,000 | 83,000 | Max | |
8 | 76 | 27,000 | 140,000 | ||
9 | 100 | 35,000 | 230,000 | ||
10 | 140 | 47,000 | Max | ||
11 | 200 | 66,000 | |||
12 | 280 | 94,000 | |||
13 | 410 | 140,000 | |||
14 | 620 | 210,000 | |||
15 | Max | Max | |||
Total Cost | 692,600 | 574,900 | 520,000 | 199,000 | |
Total Parts | 2,018 | 368 | 134 | 30 | |
Total Scrap | 20,180 | 18,400 | 53,600 | 120,000 |
Total parts cost per vehicle
Vehicle | Common | Rare | Epic | Legendary | Vehicle Cost |
---|---|---|---|---|---|
Hill Climber | 4,155,600 | 2,874,500 | 2,080,000 | 796,000 | 9,906,100 |
Scooter | 4,155,600 | 2,874,500 | 2,080,000 | 796,000 | 9,906,100 |
Bus | 2,077,800 | 2,874,500 | 1,560,000 | 796,000 | 7,308,300 |
Hill Climber Mk. 2 | 3,463,000 | 2,874,500 | 2,080,000 | 796,000 | 9,213,500 |
Tractor | 2,770,400 | 2,874,500 | 2,080,000 | 597,000 | 8,321,900 |
Motocross | 4,155,600 | 2,874,500 | 1,560,000 | 796,000 | 9,386,100 |
Dune Buggy | 3,463,000 | 2,874,500 | 2,080,000 | 796,000 | 9,213,500 |
Sports Car | 3,463,000 | 2,874,500 | 1,560,000 | 796,000 | 8,693,500 |
Monster Truck | 4,155,600 | 2,874,500 | 2,080,000 | 796,000 | 9,906,100 |
Rotator | 2,770,400 | 2,299,600 | 1,560,000 | 796,000 | 7,426,000 |
Super Diesel | 3,463,000 | 2,874,500 | 2,080,000 | 796,000 | 9,213,500 |
Chopper | 3,463,000 | 2,299,600 | 1,560,000 | 796,000 | 8,118,600 |
Tank | 3,463,000 | 2,874,500 | 1,560,000 | 796,000 | 8,693,500 |
Lowrider | 4,155,600 | 2,299,600 | 1,560,000 | 597,000 | 8,612,200 |
Snowmobile | 3,463,000 | 2,299,600 | 1,560,000 | 597,000 | 7,919,600 |
Monowheel | 2,770,400 | 1,149,800 | 1,560,000 | 796,000 | 6,276,200 |
Beast | 2,770,400 | 2,299,600 | 2,080,000 | 796,000 | 7,946,000 |
Rock Bouncer | 2,770,400 | 2,874,500 | 2,080,000 | 796,000 | 8,520,900 |
Rally Car | 3,463,000 | 2,874,500 | 2,080,000 | 796,000 | 9,213,500 |
Formula | 2,770,400 | 2,874,500 | 1,560,000 | 597,000 | 7,801,900 |
Muscle Car | 3,463,000 | 2,874,500 | 2,080,000 | 796,000 | 9,213,500 |
Racing Truck | 2,770,400 | 2,874,500 | 1,560,000 | 796,000 | 8,000,900 |
Hot Rod | 2,077,800 | 1,724,700 | 520,000 | 597,000 | 4,919,500 |
CC-EV | 4,155,600 | 2,229,600 | 1,040,000 | 398,000 | 7,823,200 |
Superbike | 2,770,400 | 2,299,600 | 1,560,000 | 597,000 | 7,227,000 |
Supercar | 3,463,000 | 2,299,600 | 1,560,000 | 597,000 | 7,919,600 |
Moonlander | 1,385,200 | 2,299,600 | 1,040,000 | 199,000 | 4,923,800 |
Total Cost | 87,267,600 | 69,492,900 | 45,760,000 | 19,104,000 | 221,624,500 |