Hill Climb Racing 2 Wiki
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This page will serve as a basic how to play guide for Hill Climb Racing 2.

Basic Gameplay

The primary gameplay of Hill Climb Racing is that of a 2D physics-based racing game, where you must race to the end of a course on a 2D plane, while avoiding running out of feuel or hitting the drivers head.

Controls

The left pedal is the brake, which will slow the car, and the right pedal is the accelerator, which will move the car forward.

These controls take on additional functionality when the car is airborne.

  • Holding the accelerator in the air will cause the nose of your car to lift and pivot on the central axis, potentially allowing you to backflip.
  • Holding the brake while in the air will cause the rear of the car to rise and pivot on the central axis, potentially allowing you to frontflip

The air controls must be mastered in order to land correctly from jumps and to correct vehicle orientation on bumps and slopes.

Additionally some vehicles and tuning parts allow a third level of functionality to be activated when both pedals are pressed at the same time. These are:

  • Thrusters - Equipping this tuning part will allow you to fly on rocket thrusters, at the cost of high fuel consumption.
  • Moonlander - This vehicle comes equipped with thrusters as standard, and no extra tuning part is required to use them. It differs in that if you have the B.R.A.I.N part upgraded to the maximum level and activate your thrusters while the Moonlander is stationary, the main “pod” of the monlander will detach from the wheels and leave you with a flying vehicle.
  • Jump Shocks - Equipping this tuning part will allow you to perform a small jump at any time.
  • Tractor - The tractor’s scoop can be raised and lowered.

See also

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