Adventure

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Distanceheader.png

Adventure mode is the “old school” Hill Climb Racing mode. Here you can test your skills in your favourite vehicles and see how far you can go without crashing or running out of fuel. Do you have what it takes to earn a place on the leaderboards? Play with the best players in the world!

Fuel[edit | edit source]

End.png

In adventure mode, fuel management plays a key part in how far you can drive.

As you drive your fuel gauge will slowly run out (remember that the vehicles all have different sized fuel tanks).

When you run out of fuel, you will roll to a stop and it's game over - But you can extend your run by collecting the red fuel canisters to refill your fuel along the way.

Note: Equipping the Tuning Part Afterburner on a vehicle will increase the fuel consumption when accelerating. The same occurs when you equip the thrusters and use them!

Coins[edit | edit source]

Coins

You can collect coins during your adventure run that will allow you to purchase additional vehicles, adventures, upgrades and other goodies.

There are also two kinds of special bags of coins which you gain the first time you reach a distance milestone:

1) "Overall best distance" (OBD) bags:

The first time you explore new territories on any map, no matter what vehicle you use, you collect OBD bags along your route, at 200 to 250m intervals. These OBD bags can only be gained once per map, so the only way to continue to get them is to beat your old overall records. Metrics: the first OBD bag (~200m from the start) gives you 1,000 coins, then subsequent bags contain an incremental amount of 50 coins, i.e. 1,050 coins at ~400m, 1,100 coins at ~600m, etc. The reward is capped at 3,000 coins per OBD bag.

2) "Vehicle-specific" (VS) bags (since V.1.23):

The first time you explore new territories on any map, with any vehicle, you collect VS bags along your route, at 200 to 250m intervals. These VS bags can only be gained once per map/vehicle combination. Once you have played a particular adventure map with all available vehicles, the only way to continue to get VS bags is to beat your old vehicle-specific records. Metrics: the first VS bag (~200m from the start) gives you 100 coins, then subsequent bags contain an incremental amount of 10 coins, i.e. 110 coins at ~400m, 120 coins at ~600m, etc. The reward is capped at 300 coins per VS bag.

Remark: The first time you explore new territories, you will not be able to collect both OBD and VS bags at the same time. The priority order is 1-OBD bags; 2-VS bags.

Example: you play Countryside with the Rally car. In the past, you set your personal best at 6,000m, so you already collected OBD bags till 6,000m. Now you will collect Rally-specific VS bags till 6,000m. From 6,000m onwards, you will collect OBD bags instead (the VS bags collection will stop). Next time you get past 6,000m with the Rally car, you will get the VS bags you "missed" the first time, until you reach your overall best.

Additionally, with the 1.36 Update, you are given the opportunity to double all coins you gain in a try on the adventure map when trying to enter the corresponding map. For doubling the coins you either need to watch an ad or you can skip it with the VIP Subscription. After you finished the run, your gained coins will be shown at the left with a "2x" icon, which confirms that your coins have been doubled.

Adventure Tasks[edit | edit source]

Every so often you will see an icon appear on the right-hand side of an adventure level; these are adventure tasks - randomly generated, optional challenges that will reward you with a bonus chest. This chest’s contents will become progressively better as you reach further distance milestones.

The Adventure task icon will either be blank (Distance task.png) or golden and will contain a particular vehicle. The blank icon indicates that you can use a vehicle of your choosing. If the icon is of a specific vehicle, you must use that vehicle to gain the reward chest (for example: if the icon is of the Rally Car, that means you must use the Rally Car). If you do not own that particular vehicle, or do not want to use it, simply wait. After some time a small “x” appears in the corner of the task icon. Tap that and the task will be deleted & a new one assigned in its place.

Adventurer Level[edit | edit source]

Since the Update 1.37.0 there are the so called Adventurer Levels. You can increase them by driving with the different vehicles on the different [[Adventure

  1. List of Adventure Tracks|adventure tracks]] to collect stars. For the normal tracks you can gain 10 000 stars with each vehicle, which is equal to 10 000 m. For the hard tracks you can gain 15 000 stars (except Sky Rock Outpost they are normal 10 000 stars) which is equal to 5 000 m per vehicle. For gaining all stars you need to overcome your personal record and gain a new record from at least 10 000 m or 5 000 m in the hard maps.

You can see your level in "Adventure" at the top.

Here is a list of the ranks, how many stars you need and what you gain by reaching.

Class Rank needed stars adventure track

unlocked

hat

unlocked

Wanderer Scout 0+
Second Class 1,000+ Forest Forest Crown
First Class 4,000+ City Trash Helmet
Explorer Scout 10,000+ Sky Rock Outpost Cheese Hat
Second Class 20,000+ Mountain Mountain Hat
First Class 35,000+ Rustbucket Reef Octo Hat
Trailblazer Scout 50,000+ Winter Snowman Helmet
Second Class 100,000+ Mines Mine Hat
First Class 200,000+ Desert Valley Cactus Helmet
Ranger Scout 250,000+ Beach Leafy Hat
Second Class 350,000+ Backwater Bot Gator Helmet
First Class 500,000+ Racer Glacier Yeti Hat
Vanguard Scout 400,000+ Patchwork Plant Welder Helmet
Second Class 650,000+
First Class 750,000+
Canyoneer 1,000,000+ Legendary Chest Canyoneer Crown

For every additional 50,000 stars you gain a new Level Canyoneer 2, 3, ... and each time you get a legendary chest.

Adventures[edit | edit source]

New with Update 1.37.0. Will be added/improved soon.

Mostly the Adventure Tracks, except Sky Rock Outpost is now a special map.

Special maps[edit | edit source]

New with Update 1.37.0. Will be added/improved soon.

Here you have limited tries per day. Each try costs one red ticket and you have 4 which refill every 24 hours. For each new meter you get 3 stars for the adventurer level. To have access to this maps you need to gain enough stars in chosen adventure maps.

Name Background Picture Rank to unlock Description
Sky Rock Outpost Adventure background (moon).png Explorer Scout

or alternatively

200,000 Coin.png

Journey through space and set your tires upon the unknown territory of the moon!
Forest Trials picture follows needed stars in Forest: 40,000
Intense City picture follows needed stars in City: 30,000
Raging Winter picture follows needed stars in Winter: 30,000

Top Adventurers[edit | edit source]

New with Update 1.37.0. Here you can find the rankings for the best adventurers, you can search for global, local and friends.

List of Adventure Tracks[edit | edit source]

You can find a description of each map here. You can unlock a map with Coin.png or with reaching an adventurer level.

Name Background Picture Coins to unlock Rank to unlock Description
Countryside Adventure background countryside.png Free Beginning The perfect place to start exploring the wonders of long distance travel.Are we there yet?
Forest Adventure background forest.png 40,000 Coin.png Wanderer Second-class (1000+) Experience the peace and quiet of a national forest. With a race car!
City Adventure city.png 120,000 Coin.png Wanderer First-class (4000+) Bill's favorite city neighborhood with tricky jumps and obstacles.
Mountain Adventure background mountain.png 300,000 Coin.png Explorer Second-class (20000+) This track has its ups and downs. How many mountains can you conquer?
Rustbucket Reef Adventure background rustbucket reef .png 350,000 Coin.png Explorer First-class (35000+) Explore the mysterious sunken depths of

the Rustbucket Reef. Take a deep breath!

Winter Adventure background winter.png 400,000 Coin.png Trailblazer Scout (50000+) The perfect place to start exploring the wonders

of long distance travel. Are we there yet?

Mines Adventure background mines.png 500,000 Coin.png Trailblazer Second-class (100000+) Venture down the mines. Who knows what

kind of treasures lies there?

Desert Valley Adventure background desert valley.png 600,000 Coin.png Trailblazer First-class (200000+) Bill's got a long road ahead.

Hopefully he wears enough sunblock!

Beach Adventure background beach.png 700,000 Coin.png Ranger Scout (250000+) Pack your towel and swimming suit.

Bill's heading to the beach!

Backwater Bog Adventure background Backwater bog.png 800,000 Coin.png Ranger Second-class (350000+) Conquer the muddy slopes, smash through the

trash & dodge the alligators of the Backwater Bog.

Racer Glacier Adventure background Racer Glacier.png 800,000 Coin.png Ranger First-class (500,000+ Stars) Brave the winds, avoid the geysers, keep out of the lava and watch out

for dinosaurs as you uncover the mystery behind the ancient Racer Glacier!

Patchwork Plant Patchwork-plant adventure icon.png 800,000 Coin.png Vanguard Scout (600,000+ Stars) Occupational Health & Safety? What's that?
Sky Rock Outpost Adventure background (moon).png 200,000 Coin.png Explorer Scout (10,000+ Stars) Journey through space and set your tires upon the unknown territory of the moon!
Forest Trials pic follows not possible 40,000 stars in Forest
Intense City pic follows not possible 30,000 stars in City
Raging Winter pic follows not possible 30,000 stars in Winter

Adventure Tracks Analytics[edit | edit source]

Here are some tables that summarize what you can find in each map, especially fuel locations, several difficulties, etc. This topic was essentially made to help people get a better personal best record in their adventure maps, with all the information they need, without spending a lot of time watching videos on YouTube or in-game replays. You can now anticipate what's next after your personal best!!!

Note: Tables contain the 3 next fuels after the current WR (all vehicles).

Countryside[edit | edit source]

Countryside adventure starts very flat and has a lot of bridges (you gain speed if taken well), but the longer distance you reach, the more of a bumpy road you will see, with a lot of irregular climbs and downhills. Barns will also begin to appear sometimes. Here is a summarized list of all fuel locations and biggest difficulties (who are described below) in Countryside. About fuel locations, some details could be added about where the canister exactly stands.

Difficulties:

  • Barns: Dangerous places for high height vehicles! You must drive carefully if having this type of vehicle!
  • Climbs: They can have several difficulties, which are essentially determined by the steepness:
    • Medium
    • Hard
    • Very Hard

Countryside

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Difficulties
Barn location

(in meters)

Medium, Hard and Very Hard Climbs

(in meters (from start to end))

Start Full tank
1st 150 150
2nd 300 150
3rd 450 150
4th 600 150
5th 800 200
6th 1,000 200
7th 1,200 200
8th 1,450 (bridge) 250
9th 1,700 250
10th 1,950 250
11th 2,250 300 Medium (2,117->2,150)
12th 2,550 300 Medium (2,715->2,734)
13th 2,850 300 Medium (3,125->3,142)
14th 3,150 (bridge) 300 3,227

3,449

15th 3,500 350 3,741

3,846

Medium (3,725->3,741)
16th 3,850 (barn) 350 4,179 Medium (3,883->3,898)

Very Hard (7,526->7,554)

17th 4,200 (after barn) 350 4,367 Hard (4,347->4,367)
18th 4,600 400 4,676 Medium (4,626->4,652)

Medium (4,753->4,773)

19th 5,000 (before barn) 400 5,007 Medium (5,125->5,139)
20th 5,400 (bridge) 400 5,315

5,629

5,768

21st 5,850 (bridge) 450 Hard (5,983->6,003)
22nd 6,300 (after a

downhill)

450 Medium (6,372->6,396)

Medium (6,476->6,528)

23rd 6,750(climbing) 450 Medium (6,856->6,891)

Hard (6,986->7,031)

24th 7,200 (climbing) 450 7,266

7,348

7,425

Medium (7,339->7,347)

Very Hard (7,526->7,554)

Hard (7,676->7,732)

25th 7,700 (climbing) 500 7,835 Hard (7,820->7,833)

Medium (8,062->8,091)

Hard (8,110->8,129)

26th 8,200 (bridge) 500 8,478 Very Hard (8,221->8,273)

Medium (8,393->8,420)

Hard (8,613->8,642)

27th 8,700 (downhill) 500 9,197 Medium (8,751->8,827)

Hard (8,909->8,964)

28th 9,250 (downhill) 550 Very Hard (9,283->9,317)

Medium (9,559->9,589)

Very Hard (9,437->9,479)

Hard (9,685->9,702)

Hard (9,777->9,836)

29th 9,800 (climbing) 550 Very Hard (9,959->9,993)

Medium (10,108->10,152)

30th 10,350 (climbing) 550 10,817

10,923

Hard (10,500->10,558)

Hard (10,626->10,692)

Medium (10,762->10,817)

31st 10,950 (after barn) 600 11,025 Hard (11,001->11,025)

Very Hard (11,162->11,195)

32nd 11,550 (bridge) 600 11,640 Medium (11,565->11,597)

Hard (11,695->11,741)

Hard (11,854->11,895)

33rd 12,150 (after a

bridge; climbing)

600 12,439

12,707

Hard (12,245->12,305)

Very Hard (12,382->12,439)

Medium (12,542->12,592)

34th 12,750 600 12,906

13,199

Very Hard (12,783->12,809)

Very Hard (12,931->12,989)

35th 13,400 (downhill) 650 13,412 Hard (13,467->13,498)

Hard (13,639->13,683)

Hard (13,991->14,056)

36th 14,050 (climbing) 650 Very Hard (14,127->14,172)

Medium (14,515->14,581)

Hard (14,651->14,720)

37th 14,700 (climbing) 650 Hard (14,833->14,878)

Hard (15,177->15,217)

Very Hard (15,338->15,390)

38th 15,400 (bridge) 700 Medium (15,468->15,534)

Hard (15,729->15,781)

Very Hard (15,860->15,907)

Hard (16,031->16,060)

39th 16,100

(after a bridge)

700

Forest[edit | edit source]

Forest adventure is one of the easiest, because you can reach high distances with pretty low power vehicles. It is the best adventure map for beginners who want to do a lot of kilometers or for earning coins. This adventure isn't as bumpy as the Countryside adventure (for example) but has a lot of regular climbs and downhills (Note: those won't be described below because they are repetitive); so you must pass them very well to have a chance to reach the next canister when driving at high distances. This adventure doesn't have big traps, because they can be easily passed with a good management of your vehicle. However, be careful of the logs which are almost everywhere on the map; it's the typical obstacle that can ruin your run. Watch out for Bill's head when driving near these obstacles. Here is a summarized list of all fuel locations and biggest difficulties (which are described below) in Forest.

Difficulties:

  • Water Jumps: These jumps are dangerous, because if you fail one of them and dive in the water hole, you will die! Two types of jumps can be distinguished:
    • Type-A: A big log held by two ropes which is standing over the water hole to help you go over it.
    • Type-B: A small log held by only one rope (fixation point is at the center of the log) which is standing over the water hole to help you go over it. Be careful: the log could rotate around itself!
  • Swinging Logs: Sometimes, swinging logs may appear. They are usually swinging backwards and forwards. Two types of logs can be distinguished:
    • Type-1: The log is swinging near the ground. You can easily pass them if you take the small jump before it correctly.
    • Type-2: The log is swinging in the air. Be careful with high height vehicles if you drive one of them!

Forest

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Difficulties
Water Jumps

location (in meters)

Swinging Logs

location (in meters)

Start Full tank
1st 170 170
2nd 290 120
3rd 410 120
4th 530 120
5th 660 130
6th 780 (downhill) 120
7th 900 120
8th 1,080 (downhill) 180
9th 1,260 180 Type-2 (1,281)
10th 1,440 180
11th 1,620 (log zone;

at the bottom)

180
12th 1,800 (climbing) 180
13th 2,000 200
14th 2,180 (climbing) 180
15th 2,420 240
16th 2,660 240 Type-2 (2,768)
17th 2,910 (downhill) 250
18th 3,150 (log zone;

at the bottom)

240
19th 3,390 240
20th 3,640 250
21st 3,910 (log zone) 270
22nd 4,240 330
23rd 4,540 (downhill) 300 Type-A (4,672)
24th 4,830 (log zone;

slow down!)

290
25th 5,150 320 Type-2 (5,411)
26th 5,450 (downhill) 300 Type-1 (5,703)
27th 5,750 (downhill) 300 Type-1 (6,060)
28th 6,110 360
29th 6,480 370
30th 6,830 350
31st 7,180 350
32nd 7,560 380
33rd 7,910 350
34th 8,290 380
35th 8,690 400
36th 9,140 450
37th 9,510 350
38th 9,980 470
39th 10,390 410
40th 10,810 420
41st 11,300 490
42nd 11,780 480
43rd 12,280 500
44th 12,780 500
45th 13,250 470
46th 13,740 490
47th 14,210 470
48th 14,780 560
49th 15,320 540
50th 15,860 540
51st 16,400 540
52nd 16,950 550
53rd 17,520 570
54th 18,050 530
55th 18,660 610
56th 19,270 610
57th 19,880 610
58th 20,450 570
59th 21,080 630
60th 21,670 590
61st 22,330 660
62nd 22,980 650
63rd 23,650 670
64th 24,320 670
65th 24,970 650
66th 25,650 680
67th 26,310 660
68th 27,030 720
69th 27,730 700
70th 28,470 740
71st 29,200 730
72nd 29,930 730
73rd 30,670 740
74th 31,400 730
75th 32,170 770
76th 32,950 780
77th 33,700 750
78th 34,520 820
79th 35,300 780
80th 36,080 780
81st 36,870 790
82nd 37,730 860
83rd 38,570 840
84th 39,400 830
85th 40,250 850

City[edit | edit source]

This track is a decent choice for those who prefer asphalt racing. You can also go fast in this track. Be careful however, because in the city, there are lots of dangerous obstacles that look like something out of a movie (they are listed below). Some are rather easy, others may be more difficult (a fast vehicle is recommended). Down below you’ll also find the locations of fuel pickups.

Difficulties

  • Pitfalls: Gaps filled with water. Falling into them will lead to an instant death. They all have something to help you jump across. Note: There are waterless ones occupied by ship containers. Those don’t result in an instant game over and you can possibly escape them.
  • Draw Bridges: Bascule draw bridges that are constantly opening over water-filled pitfalls. These are rather easy to overcome: simply drive fast as you go across them (although not all of them are like that).
    • Type 1: Both ends are going up and down. Rather easy to over come
    • Type 2: Only has 1 side. Just as easy as Type 1
    • Type 3: Will lead you to drive on hanging iron beams or hanging ship containers. Some may have an opposite end.
  • Iron Beams: Found hanging over water. The position you land on them plays an important role because they will move. If you’re not careful, it could send you into a pitfall of water, thus resulting in a game over.
    • Type 1: Hangs by 1 rope. It can move depending on where you land on it.
    • Type 2: Hangs by 2 ropes. More stable than Type 1
  • Ship containers: Scattered across the track. They are an obstacle, especially for high-height vehicles. They can also be moved if they are hit hard enough or have a spot hanging in the air and it makes contact with the vehicle. (Note: There is a bug where the wheels may clip through the top of the container).
    • Type 1: Simply stands on the ground. They don’t really pose a threat, but can be an issue for high-height vehicles.
    • Type 2: A group of containers, stacked on each other. They may either be stacked well or unevenly.
    • Type 3: Containers that form bridges over waterless pitfalls (as mentioned earlier, these pitfalls here aren’t instant kill zones, and the player can possibily get out of them). Since these containers tend to hang over air, they are easier to cause to move than the ones completely on the ground.
    • Type 4: These containers hang on ropes over water. Just like the iron beams, they can tip depending on where the vehicle lands. None of them hang by 2 ropes.

City

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 160 160
2nd 300 140
3rd 420 120
4th 530 110
5th 650 120
6th 740 90
7th 890 150
8th 1,050 160
9th 1,270 120
10th 1,430 160
11th 1,620 190
12th 1,790 170
13th 1,980 190
14th 2,160 180
15th 2,420 260
16th 2,630 (⚠️ Located on a hanging container over water ) 210
17th 2,920 290
18th 3,180 260
19th 3,390 (⚠️Located inside of a hanging container ) 210
20th 3,690 (⚠️ Located on the very left edge of an iron beam hanging on 1 rope ) 300
21st 4,000 310
22nd 4,300 (⚠️ Located right above water, and inbetween the edge and a hanging container ) 300
23rd 4,580 280
24th 4,880 300
25th 5,190 310
26th 5,480 290
27th 5,800 320
28th 6,180 (⚠️ Located on the second hanging iron beam with 2 ropes ) 380
29th 6,520 340
30th 6,920 (⚠️ Located on the very left edge of a hanging container ) 400
31st 7,270 (⚠️ Located in a very tricky spot, inbetween a hanging container, and a hanging iron bean ) 350
32nd 7,650 380
33rd 8,000 (⚠️ Located inside a hanging container ) 350
34th 8,370 (⚠️ Located right above water, and inbetween the edge and a hanging container ) 370
35th 8,790 420
36th 9,210 (⚠️ Located right above water, and inbetween the edge and a hanging container ) 420
37th 9,660 450
38th 10,080 420
39th 10,480 400
40th 10,900 420
41st 11,420 520
42nd 11,900 480
43rd 12,380 480
44th 12,840 460
45th 13,380 540
46th 13,860 480
47th 14,340 480
48th 14,850 510
49th 15,370 520
50th 15,980 610
51st 16,520 560
52nd 17,080 560
53rd 17,610 530
54th 18,150 540
55th 18,730 580
56th 19,370 640

Mountain[edit | edit source]

One of HCR2s original Adventure Levels, mountain has its fair share of steep hills and descents. After climbing a few thousand meters, the mountain dirt turns to snow (for about 500 meters) and then turns back to dirt as you descend. This level has occasional caves, slippery snow surfaces and steep hills. Vehicles such as Dune Buggy, Super Jeep, and Rally Car are highly recommended.

Difficulties

  • A lot of steep hills
  • A lot of bridges
  • Logs dangling on ropes (After a few thousand meters)

Mountain

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 130 130
2nd 210 80
3rd 290 80
4th 370 80
5th 450 80
6th 530 80
7th 610 80
8th 730 120
9th 850 120
10th 970 120
11th 1,070 100
12th 1,190 120
13th 1,330 140
14th 1,450 120
15th 1,610 160
16th 1,770 160
17th 1,930 160
18th 2,060 130
19th 2,140 80
20th 2,300 160
21st 2,460 160
22nd 2,660 200
23rd 2,830 170
24th 3,070 250
25th 3,270 200
26th 3,470 200
27th 3,890 420
28th 4,130 240
29th 4,370 240
30th 4,640 270
31st 4,910 270
32nd 5,180 270
33rd 5,420 240
34th 5,720 300
35th 6,000 280
36th 6,280 280
37th 6,580 300
38th 6,890 310
39th 7,440 550
40th 7,760 320
41st 8,090 330
42nd 8,400 310
43rd 8,720 320
44th 9,060 340
45th 9,430 370
46th 9,790 360
47th 10,180 390
48th 10,550 370
49th 10,910 360
50th 11,270 360
51st 11,630 360
52nd 12,000 370
53rd 12,390 390
54th 12,780 390
55th 13,200 420
56th 13,590 390
57th 14,010 420
58th 14,420 410
59th 14,860 440
60th 15,370 510
61st 15,800 430

Rustbucket Reef[edit | edit source]

An underwater level, where your character and vehicle are submerged in water. They are protected by a bubble that encloses the vehicle. There are enclosed tubes in this level that you drive into and out of in order to create a new bubble, if the old bubble got popped. If your bubble gets popped, you loose the aerodynamic effect created by it and the water will slow you down.

Difficulties:

  • Fuel canisters are rare
  • Steep Hills
  • Bubble recharge tubes often rare

Rustbucket Reef

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 150 150
2nd 300 150
3rd 450 150
4th 630 180
5th 830 200
6th 1,100 270
7th 1,370 270
8th 1,710 330
9th 1,970 260
10th 2,240 270
11th 2,570 340
12th 2,870 300
13th 3,130 260
14th 3,280 150
15th 3,640 360
16th 4,020 380
17th 4,440 420
18th 4,850 (This fuel is only a available if you take the upper route) 410
19th 4,870 20
20th 5,320 450
21st 5,740 420
22nd 5,980 240
23rd 6,270 290
24th 6,430 160
25th 6,820 390
26th 7,410 590
27th 7,910 500
28th 8,440 530
29th 8,730 290
30th 9,000 270
31st 9,570 570
32nd 10,120 550
33rd 10,740 620
34th 11,340 600
35th 11,470 (This fuel is only a available if you take the upper route) 130
36th 12,030 560
37th 12,630 600
38th 13,300 670
39th 14,110 810
40th 14,350 (This fuel is only a available if you take the upper route) 240
41st 14,850 500
42nd 15,690 640
43rd 16,560 870
44th 17,300 740
45th 17,800 500
46th 18,160 360
47th 18,960 800

Winter[edit | edit source]

The perfect map for exploring long distance travel! Are we there yet?

Winter has a lot of ups and downs in it. It starts out with small hills and slippery slopes. It has pools of water that are not a threat, provided your vehicle has enough grip. Fuel canisters are often rare in this level, so Low Fuel Boost is highly recommended. After a few thousand meters, ice castles are introduced. These are slippery, and have roofs that you can hit your character's head, causing you to Neckflip, or crash.

Difficulties:

  • Long distance between fuel canisters
  • Ice castles
  • Slippery slopes
  • Snowmen that block the road

Winter

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 150 150
2nd 350 200
3rd 550 200
4th 750 200
5th 950 200
6th 1150 200
7th 1440 290
8th 1680 240
9th 1950 270
10th 2200 250
11th 2480 280
12th 2800 320
13th 3120 320
14th 3440 320
15th 3750 310
16th 4070 320
17th 4410 340
18th 4800 390
19th 5140 340
20th 5540 400
21st 5870 330
22nd 6290 420
23rd 6700 410
24th 7130 430
25th 7540 410
26th 7930 390
27th 8360 430
28th 8810 450
29th 9270 460
30th 9720 450
31st 10180 460
32nd 10690 510
33rd 11190 500
34th 11680 490
35th 12180 500
36th 12680 500
37th 13260 580
38th 13840 580
39th 14390 550
40th 14920 530
41th 15490 570
42st 16100 610
43nd 16730 630
44rd 17340 610
45th 17960 630
46th 18550 590
47th 19190 640

Mines[edit | edit source]

Down in the Mines are all kinds of hidden treasure. But what’s also hidden are dangerous traps. Because this is a cave level, high height vehicles may have a more difficult time getting through, as the ceiling changes from high to low as you drive. If you are using a high height vehicle, or a vehicle where the driver is more exposed, the rollcage part may be recommended. Down below are the fuel locations, as well as the type of obstacles to look out for.

Note: There are branching paths, and you will find some fuel pickups on either the upper path or lower path. Plan carefully when it comes to fuel management.

• Rocks: While some are stationary, others can fall when they make contact with vehicles. Your vehicle can get stuck on the stationary rocks, so be careful!

• Lava: Your first encounter will be at 2037m. These lava pits come in different shapes and sizes; even the small ones can end your run, so take caution. Although they aren’t common at first, but as you drive further, they will start to reappear more often, to the point where stunt jumps will be made out of them.

• Giant Wheels: These are very heavy wheels found throughout the mine and they can crush you if you’re not careful. There are 2 types

  • Type 1: The wheel itself is at the top of a hill. Will start rolling after coming close enough to a trigger point or making contact with a vehicle. You can either wait it out or rush through.
  • Type 2: Wheel hangs by a chain. These are actually objects to help you make a jump. Although you don’t have to take them, you’ll have to go across them later on, as you’ll start seeing them hang above lava.

• Outside areas: These aren’t actually obstacles, but more of a change to the map, as the background will reveal a blue sky and the ceiling will be gone. You aren’t going to see many of these though (Only 2 in less than 10,000m).

• Downhill drops: You may also see these as you drive along. You will catch speed, but be sure you can slow down in time. Not many really dangerous traps in these areas.

• Uphill climbs : These can be tricky to overcome, especially when you get even further into the mines, as they will have lava pits as the very bottom, which becomes the incentive that you must make it or it’s game over. A fast vehicle is recommended for these obstacles.

Mines

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 170 170
2nd 410 240
3rd 650 240
4th 890 240
5th 1130 240
6th 1370 ( Upper path ) 240
7th 1610 240
8th 1840 ( Lower path ) 230
9th 2100 260
10th 2400 300
11th 2700 300
12th 2990 290
13th 3120 130
14th 3330 200
15th 3610 280
16th 3880 270
17th 4200 320
18th 4510 310
19th 4870 360
20th 5240 370
21st 5600 360
22nd 5990 390
23rd 6370 380
24th 6720 350
25th 7090 370
26th 7440 350
27th 7840 400
28th 8250 410
29th 8690 440
30th 9090 ( ⚠️ Located in between 2 lava pits ) 400
31st 9580 490
32nd 10010 430
33rd 10400 390
34th 10860 460
35th 11280 420
36th 11730 450
37th 12250 520
38th 12760 510
39th 13230 470
40th 13730 500
41st 14200 470
42nd 14670 470
43rd 15160 490
44th 15740 580
45th 16260 520
46th 16770 510
47th 17310 560
48th 17890 580
49th 18460 570
50th 19000 540
51st 19540 540
52nd 20070 530
53rd 20680 610

Desert Valley[edit | edit source]

Desert Valley is a hot and long adventure but with a lot of various traps and speed tips. However, outside of traps, the road is quite flat, so it can be considered as a high speed map where you can go faster and offset the time you lost when going through difficult places. The more distance you reach, the more difficult traps you will see. Here is a summarized list off all fuel locations and biggest difficulties (which are described below) in Desert Valley.

Difficulties:

  • Logs: Each log is held by 1 or 2 ropes (except for the Type-D) and will help you to travel a big hole which contains Deadly Quicksands (DQ) or nothing (/) (except for the Type-D).
    • Type-A: (60 meters long on average) A log which is held by 2 ropes (different fixation points on the log) and is always horizontal.
    • Type-B: (50 meters long on average) A log which is held by 2 ropes (different fixation points on the log) but, because the fixation points are at the same spot on a higher rock, they make the log follow an arc by swinging backwards and forwards.
    • Type-C: (50 meters long on average) A log which is held only by 1 rope and its fixation point is at the center of the log. This means that the log can rotate on itself, which makes the Type-C the hardest to cross over. You will need exact timing to hope getting through this trap!
    • Type-D: (70 meters long on average) 4 big logs which are standing (floating) on deadly quicksands. You must drive on those logs to go through this trap. Don't land on quicksands because you almost won't be able to go back on a log and you will die!
  • Caves: (80 meters long on average) Sometimes, caves will appear. Dangerous places for high height vehicles! Only one type of cave will be summarized, because this is the hardest one and can ruin your run. The following type of cave stands in 2 small rocks (there is a space between them) that helps you to continue driving over a sort of small hole which contains a DQ or /.
  • Sudden Climbs: Sometimes, big climbs appear, but they are short (45 meters long on average). This isn't really a trap dealing with the driver's head hitting something, but more a fuel trap. This means that, in the distance axis (X-axis), you will go way slower than on a flat road. So this category will help you to anticipate those climbs and reach the next fuel canister.

Desert Valley

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Difficulties
Logs locations

(in meters)

Caves locations

(in meters)

Suddenly climbs

location (in meters)

Start Full tank
1st 150 150
2nd 250 100
3rd 350 100
4th 450 100
5th 600 150
6th 750 150
7th 920 170 Type-A (/) (1,090)
8th 1,160 240
9th 1,360 200
10th 1,560 200
11th 1,800 240
12th 2,080 380
13th 2,340 260
14th 2,580 240 Type-A (DQ) (2,625)
15th 2,890 310
16th 3,220 330
17th 3,550 330
18th 3,910 (before a

"stop-log")

360 (/) (4,191)
19th 4,300 390 (/) (4,496)
20th 4,670 370 4,800
21st 5,100 (in a cave) 430 Type-B (/) (5,325)
22nd 5,540 (climbing) 440 Type-B (DQ) (5,607)

Type-D (5,770)

23rd 6,000 (climbing) 460 6,195
24th 6,420 (on a rock) 420 Type-C (DQ) (6,700)
25th 6,870

(stiff downhill)

450 (/) (7,285)
26th 7,320 (in a cave;

at the bottom)

450 7,460
27th 7,770 450 Type-C (DQ) (7,905)

Type-C (/) (8,042)

Type-D (8,195)

28th 8,350 (after a

"stop-log")

580 (/) (8,835)
29th 8,870 (in a cave;

at the bottom)

520
30th 9,380 510 Type-D (9,889)
31st 9,980 600 Type-C (DQ) (10,076) (DQ) (10,389)

(DQ) (10,523)

32nd 11,140 (downhill) 1,160 (/) (11,552)
33rd 11,700 560
34th 12,300 600 (DQ) (12,425)
35th 12,890 590 13,418
36th 13,520

(stiff downhill)

630 (/) (13,574)

(DQ) (14,103)

37th 14,210 690
38th 14,870 (downhill) 660 (DQ) (15,229)
39th 15,570 (climbing) 700 Type-C (DQ) (15,953)

Type-C (DQ) (16,287)

(/) (15,803) 15,640
40th 16,300 (floating

over the mud lake)

730 Type-C (DQ) (16,671)

Type-C (DQ) (16,945)

41st 17,060 760 Type-C (DQ) (17,171) (DQ) (17,525)

(DQ) (17,691)

42nd 17,800 740 (/) (17,834)
43rd 18,560 (downhill) 760 Type-C (DQ) (18,589) (/) (18,807)

(/) (19,176)

44th 19,320 760 Type-D (19,694)
45th 20,130 810 Type-C (DQ) (20,511)

Type-D (20,695)

(DQ) (20,336)
46th 20,960 830 (/) (21,698)
47th 21,800 840
48th 22,650 850 (/) (22,954)
49th 23,480 830 Type-D (23,811)
50th 24,380 900 25,032
51st 25,220 840 Type-D (25,705)

Type-D (25,912)

25,474
52nd 26,150 (climbing) 930 Type-D (26,267) (DQ) (27,006)
53rd 27,090 950 27,872
54th 28,010 920 28,346

28,830

55th 28,910

(stiff downhill)

900 Type-D (29,566) 29,017
56th 29,860 950 Type-D (30,010)
57th 30,870 1,010 Type-D (31,343) (DQ) (31,138)
58th 31,910 (downhill) 1,040 Type-D (32,238) (/) (31,942)

(/) (32,776)

59th 32,870 960 Type-C (DQ) (33,166)

Type-C (DQ) (33,632)

33,788
60th 33,850

(top of a hill)

980
61st 34,880 1,030 (/) (35,329)

(DQ) (35,506)

(/) (35,668)

62nd 35,930 1,050 Type-C (DQ) (36,228) (DQ) (36,435)
63rd 36,980 (climbing) 1,050 Type-C (DQ) (37,646) (/) (37,464)

(DQ) (37,801)

64th 38,070 1,090 Type-D (38,822)

Type-D (39,986)

(DQ) (39,175) 38,130

38,581

65th 40,270 2,200 Type-D (40,376)

Type-C (DQ) (41,217)

Type-D (41,365)

(/) (41,031)
66th 41,450 1,180 (/) (41,530)

(DQ) (41,673)

42,123
67th 42,550 (downhill) 1,100

Beach[edit | edit source]

Bill loves long drives on the beach!

Beach has steep hills, water and caves. It is a mix of all the previous Adventure Levels, containing water, slippy slopes, beach houses blocking the way and more. Fuel canisters are often rare after the 2,000 meter mark. Due to the steep slopes, vehicles such as the Dune Buggy are highly recommended. Low Fuel Boost is also highly recommended, due to the shortage of fuel in certain places. Vehicles such as Tractor and Tank are great at destroying the beach houses, but may suffer when climbing the many steep hills.

Difficulties:

  • Long distance between fuel canisters
  • Steep hills
  • Beach houses
  • Water


Beach

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 150 150
2nd 300 150
3rd 450 150
4th 600 150
5th 800 200
6th 1,020 220
7th 1,270 250
8th 1,530 260
9th 1,800 270
10th 2,050 250
11th 2,360 310
12th 2,640 280
13th 3,030 290
14th 3,330 300
15th 3,690 330
16th 4,040 350
17th 4,470 430
18th 4,890 420
19th 5,270 380
20th 5,700 430
21st 6,140 440
22nd 6,600 460
23rd 7,080 480
24th 7,520 440
25th 8,030 510
26th 8,530 500
27th 9,030 500
28th 9,580 550
29th 10,130 550
30th 10,680 550
31st 11,270 590
32nd 11,900 630
33rd 12,590 690
34th 13,180 590
35th 13,870 690
36th 14,520 650
37th 15,180 660
38th 15,870 690
39th 16,590 720
40th 17,280 690
41st 18,030 750
42nd 18,910 880
43rd 19,660 750
44th 20,460 800
45th 21,260 800
46th 22,060 800
47th 22,860 800
48th 23,720 860
49th 24,600 880
50th 25,430 830
51st 26,440 1,010
52nd 27,340 900
53rd 28,250 910
54th 29,150 900
55th 30,090 940
56th 31,050 960
57th 32,020 970
58th 33,020 1,000
59th 34,080 1,060
60th 35,080 1,000
61st 36,180 1,100
62nd 37,250 1,070
63rd 38,300 1,050
64th 39,460 1,160
65th 40,600 1,140
66th 41,700 1,100
67th 42,850 1,150
68th 43,970 1,120
69th 45,120 1,150
70th 46,270 1,150

Racer Glacier[edit | edit source]

Be the first to explore the abandoned Racier Glacier!

Racier Glacier is a difficult level to conquer. It has steep hills, slippy slopes, wind that blows your car around and lava that can ruin your run. At around 1000 meters, you will encounter your first real cave. To get past this obstacle, you will need to jump, land on some dinosaur bones and continue towards the end, being careful not to fall into the lava.

Once you have passed this milestone, you need to beware of the strong winds that blow here. They are powerful enough to blow your car foreward or backwards and can ruin your run.

For this level, vehicles like Super Diesel are highly recommended, because they are stable and have good fuel efficiency.

Difficulties:

  • Strong wind
  • Caves with lava
  • Steep hills with slippy surfaces


Racer Glacier

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 150 150
2nd 330 180
3rd 460 130
4th 630 (This fuel is only a available if you take the bottom route) 160
5th 840 (This fuel is only a available if you take the bottom route) 210
6th 1050 210
7th 1,250 200
8th 1,500 (This fuel is only a available if you take the bottom route) 250
9th 1,600 (This fuel is only a available if you take the upper route) 100
10th 1,750 150
11th 2,040 290
12th 2,280 240
13th 2,590 210
14th 2,890 300
15th 3,180 290
16th 3,540 360
17th 3,940 (This fuel is only a available if you take the upper route) 400
18th 4,240 300
19th 4,640 400
20th 5,040 400
21st 5,520 480
22nd 5,940 420
23rd 6,350 410
24th 6,840 590
25th 7,360 520
26th 7,560 (This fuel is only a available if you take the upper route) 200
27th 7,900 340
28th 8,400 500
29th 8,900 500
30th 9,400 500
31st 9,990 590
32nd 105?? ???

Backwater Bog[edit | edit source]

Conquer the muddy slopes of the Backwater Bog!!

This level has very slippery slopes, breakable objects (such as camper caravans, grills and lawn chairs) that need to be broken in order to continue onward. Backwater bog also has mud pools, which are similar to the quicksand in Desert Valley. The mud pools swallow up your car, make continuing impossible.

Difficulties:

  • Mud pools
  • Water
  • Breakable objects
  • Slippy slopes


Backwater Bog

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 150 150
2nd 300 150
3rd 600 300
4th 800 200
5th 1,000 200
6th 1,200 200
7th 1,490 290
8th 1,760 270
9th 2,020 260
10th 2,310 290
11th 2,690 280
12th 2,990 300
13th 3,380 390
14th 3,770 390
15th 4,230 460
16th 4,670 430
17th 5,060 490
18th 5,500 440
19th 5,900 400
20th 6,360 460
21st 6,800 440
22nd 7,270 470
23rd 7,730 460
24th 8,280 550
25th 8,840 540
26th 9,340 500
27th 9,950 610
28th 10,470 520
29th 11,080 610
30th 11,730 690
31st 12,330 600
32nd 12,930 600
33rd 13,580 650
34th 14,230 650
35th 14,940 710
36th 15,600 660
37th 16,280 680
38th 17,060 780
39th 17,850 790
40th 18,670 820
41st 19,430 760
42nd 20,280 850
43rd 21,110 830
44th 21,930 820
45th 22,730 800
46th 23,540 820
47th 24,400 860

Patchwork Plant[edit | edit source]

Occupational health and safety?

What is it?

Extreme difficult route. On the back the background shows conveyors with details:Fast and furios, control in the air,accelerator-FLIC FLAC, Enhanced turbo and coin-operated accelerator; as well as claws.

On the highway there are some obstacles:

Levers:Touch the lever—the patchwork plant is switched on or robots is this factory.

Conveyors:speed up or slow down the machine depending on which way they go.

Boxes:They fall or move along conveyors. Similar boxes can be found on the highway stagnant swamp. These boxes can be destroyed or dentend by machines or robots.

Gears:Round obstacles that don't cause much difficulty if they don't hang in the air. Often meet.

Robots: They are activated by black and yellow levers. A very difficult obstacle that raises and lowers the hands with the load. It can crush a car or crates.

Magnets: Tĥere are two types of magnets.

Type A: Hanging at the top, pulling the car up. You can turn it turning the lever or touching it.

Type B: The same, only hanging at the bottom.

Patchwork Plant

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full Tank
1st 150 150
2nd 210 (This fuel is only a available if you take the upper route) 60
3rd 470 260
4th 630 160
5th 830 200
6th 1,020 190
7th 1,350 320
8th 1,610 260
9th 1,890 280
10th 2,160 270
11th 2,460 300
12th 2,780 320
13th 3,120 340
14th 3,420 300
15th 3,770 350
16th 4,180 410
17th 4,530 350
18th 4,980 450
19th 5,450 470
20th 5,860 410
21st 6,310 450
22nd 6,760 450
23rd 7,210 450
24th 7,710 500
25th 8,330 620
26th 8,810 480
27th 9,310 500
28th 9,880 570
29th 10,470 590
30th 11,060 590
31st 11,640 580

Sky Rock Outpost[edit | edit source]

Sky Rock Outpost

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 150 150
2nd 300 150